Monster Rotation Blueprint:
I initially thought I was supposed to set this up in the monster's blueprint and after hours of troubleshooting I realized it was supposed to be in the level blueprint instead. If you enter the collision box, the monster starts spinning.
Chest Glowing Blueprint:
I did this one first and added comment boxes before I crashed out super hard on making the monster move and forgot. When you enter the collision box the text "Press G" appears over the chest. When you do that the chest starts glowing.
Here is proof of where the level is in perforce. I also set this HW level to be the default load in level when you open the project.
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