This assignment was fun- I enjoyed not only posing the rig but also the puzzle of how to make the balance and center of gravity make sense. Figuring out all the controls and the side pose was like a little puzzle, I liked it.
Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts
Wednesday, August 27, 2025
Monday, August 25, 2025
Bouncing Ball Animation 8/25
This was my first animation assignment I've done outside of a few basic ones in my undergrad. I ended up having to redo it multiple times- the first time out of dissatisfaction, and the next three because Maya kept crashing. At least now I can say I really understand how to animate a rubber ball...
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Darkrai Girl Week 7
I have redone my texture bake several times to make sure it looks good. I am well aware of the position I'm in for how fast I have to g...
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This project was a big undertaking and my first ever dive into marvelous designer. My goal was to create an outfit inspired by a skin the ch...
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This week I brought my high-res into Zbrush and worked on realistic texturing. Here are some close up pictures of the metal detail I worke...
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Above are the final renders and show off images of my komodo dragon- one from substance painter and the other in unreal engine. The textures...



