Wednesday, June 17, 2026

Soliloquy of Stars Sprint 3

 For this sprint I have been checking in with everyone over discord and during class to try and make sure things are on track, made the sprint 3 presentation, tried my best to flesh out sprint 4 tasks and account for blockers and things we still have to do, made a visdev diorama by editing materials and set dressing the island, retopoed and unwrapped the base island in case I need to hand texture it later, and a LOT of general organization, communication, and documentation. I also edited together a video of the vfx from this sprint and put it in the powerpoint.

 Link to the Sprint 3 powerpoint: https://docs.google.com/presentation/d/19-JIn7hur-0zEAbaZUaKtGdhmaeGb_BbQV-IDq6a0wc/edit?usp=sharing

Link to the vfx video: https://www.youtube.com/watch?v=1oaQ1h5EElA

Screenshots below of my work in engine and in p4.

 



Monday, June 15, 2026

Darkrai Girl Week 1




This week I proportion matched to the main reference image and blocked out all the big forms, then rearranged the character in an A-pose. It look a bit of time to do this, but I really want to have a rigged/animated character in my portfolio so I believe it was worth the time. 


 

Tuesday, June 9, 2026

Komodo Dragon Week 4- Final



Above are the final renders and show off images of my komodo dragon- one from substance painter and the other in unreal engine. The textures were all hand-painted.


 

Wednesday, June 3, 2026

Soliloquy of Stars- Sprint 2

 I did a lot of managerial work this sprint. I finalized and revised tasks for Sprint 3, which took a while when taking into account things that are changing and developing as we progress through production. I held meetings for the rest of the leads where we discussed next steps and fleshed out more details and scheduling. During basically every class period I was running around checking in with people and making sure everything was going smoothly. I sculpted the base of the island, and put the files in our source folder. I made our sprint 3 presentation as well as a video to showcase our vfx progress.

 Link to presentation: https://docs.google.com/presentation/d/1fBBkMtjTErQ_IVCHYahv1caA7sO7R3Yq1If9IQWLJko/edit?slide=id.g3e8179fa4ab_0_33#slide=id.g3e8179fa4ab_0_33 

Link to vfx video: https://youtu.be/g8y8Cg3FFjQ 



 

Sunday, May 31, 2026

Komodo Dragon Week 3

 




This week I finalized the sculpt and created the fins on the dragon in Maya. Then I retopologized, UVed, and then baked in Substance Painter the entire model. The lowpoly version ended up being 11.4k tris- I added more edge loops in places I noticed obvious faceting, or in areas that needed more support, even though I'm sure I could have pushed it lower.

Next week I will be texturing the model to match the reference and taking nice renders in unreal engine.

Monday, May 25, 2026

Komodo Dragon Week 2



I got a refined blockout done this week, and I don't believe there's much left of the sculpt to get done as the creature is pretty smooth. All the thin pieces such as the fins, tongue, and finger webbing will all be planes I will make with Maya.

In order to catch back up I have to finalize the sculpt and do retopo and UVs all next week. Then then the following, final week I have to texture it. 


 


 

Wednesday, May 20, 2026

Soliloquy of Stars- Sprint 1

For sprint 1 the bulk of my work was very time consuming, organizational tasks. Last friday, the sub-leads and I sprint planned for 4 hours, and have met intermittently since then to hash out details and other tasks that need further addressing. We worked to flesh out our asset list into a more accurate depiction of what we will need, and added it to our project task tracker in our team google drive. I created a lookdev image to try and work out how we would balance the environment with the characters. I also created our sprint presentation, lead a tech artist meeting with Raghavendra, and again, did organizational work on my own to make a realistic schedule and tasks everyone was happy with. Nothing I did this sprint went into engine, but I of course have the project pulled and have opened it quite a few times.



 

Soliloquy of Stars Sprint 3

 For this sprint I have been checking in with everyone over discord and during class to try and make sure things are on track, made the spri...