Sunday, May 31, 2026

Komodo Dragon Week 3

 




This week I finalized the sculpt and created the fins on the dragon in Maya. Then I retopologized, UVed, and then baked in Substance Painter the entire model. The lowpoly version ended up being 11.4k tris- I added more edge loops in places I noticed obvious faceting, or in areas that needed more support, even though I'm sure I could have pushed it lower.

Next week I will be texturing the model to match the reference and taking nice renders in unreal engine.

Monday, May 25, 2026

Komodo Dragon Week 2



I got a refined blockout done this week, and I don't believe there's much left of the sculpt to get done as the creature is pretty smooth. All the thin pieces such as the fins, tongue, and finger webbing will all be planes I will make with Maya.

In order to catch back up I have to finalize the sculpt and do retopo and UVs all next week. Then then the following, final week I have to texture it. 


 


 

Wednesday, May 20, 2026

Soliloquy of Stars- Sprint 1

For sprint 1 the bulk of my work was very time consuming, organizational tasks. Last friday, the sub-leads and I sprint planned for 4 hours, and have met intermittently since then to hash out details and other tasks that need further addressing. We worked to flesh out our asset list into a more accurate depiction of what we will need, and added it to our project task tracker in our team google drive. I created a lookdev image to try and work out how we would balance the environment with the characters. I also created our sprint presentation, lead a tech artist meeting with Raghavendra, and again, did organizational work on my own to make a realistic schedule and tasks everyone was happy with. Nothing I did this sprint went into engine, but I of course have the project pulled and have opened it quite a few times.



 

Soliloquy of Stars Sprint 3

 For this sprint I have been checking in with everyone over discord and during class to try and make sure things are on track, made the spri...