This project was a big undertaking and my first ever dive into marvelous designer. My goal was to create an outfit inspired by a skin the character 2B (from nier automata) can wear.
I first gathered a bunch of references for the outfit and textures, and edited a base mesh to match 2Bs's proportions.
I created the base clothing layer in marvelous designer, which I had to learn from the ground up. The clothing simulation was very fun to mess with, but a lot of technical work went into it as well. I had to create custom clothing patterns and sew them together while utilizing different tools and sub-settings to make everything sit as it should.
I then went into ZBrush to sculpt nice folds into the high poly mesh. I didn't like ZBrush's clothing brushes that much, and found I could still get a very nice effect with standard and damstandard.
At this point I baked the highpoly mesh of the outfit in order to texture it in substance painter, as well as textured the kitsune mask. I was aiming for a cotton-y look for most of the clothes and a silkier look for the bows.








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