This week I went back to work on the texturing of the characters. I added patches, stitches, and different colors to break up the pure black clothing that was previously on the killer. I also added a blood splatter effect because the killer is, in fact, a killer. I exported the packed textures this time and put them into our unreal scene.
For the old man I made his pants and shoes different colors to once again break up the clothes being all the same. I added a gradient to draw the eye up to his face, and added wine stains to his sleeve and shirt as he is supposed to be too drunk to realize he is being sneaked up on. I packed the textures and added them to unreal as well.

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