Sunday, November 30, 2025

Common Art: Final 'A' Stage



 This week I went back to work on the texturing of the characters. I added patches, stitches, and different colors to break up the pure black clothing that was previously on the killer. I also added a blood splatter effect because the killer is, in fact, a killer. I exported the packed textures this time and put them into our unreal scene.

 For the old man I made his pants and shoes different colors to once again break up the clothes being all the same. I added a gradient to draw the eye up to his face, and added wine stains to his sleeve and shirt as he is supposed to be too drunk to realize he is being sneaked up on. I packed the textures and added them to unreal as well.

No comments:

Post a Comment

Industry Review 2- Canon

   The canon was a several months long project that I was able to go back and adjust before industry review. I started out with a blockout i...