I did my wood planks material via sculpting and wrap mode in Zbrush, and the other two using Substance Sampler. I turned images I took into tileable materials and then edited them to look more stylized within Substance Painter. I also did a primitive blockout of my scene in Maya.
Tuesday, March 17, 2026
Environmental Art Techniques Part 01
I did my wood planks material via sculpting and wrap mode in Zbrush, and the other two using Substance Sampler. I turned images I took into tileable materials and then edited them to look more stylized within Substance Painter. I also did a primitive blockout of my scene in Maya.
Subscribe to:
Post Comments (Atom)
Environmental Art Techniques Part 01
I did my wood planks material via sculpting and wrap mode in Zbrush, and the other two using Substance Sampler. I turned images I took into ...
-
This week I brought my high-res into Zbrush and worked on realistic texturing. Here are some close up pictures of the metal detail I worke...
-
This project was a big undertaking and my first ever dive into marvelous designer. My goal was to create an outfit inspired by a skin the ch...






No comments:
Post a Comment