To finish off the high poly model of this gun I did a number things as I hadn't had much time last week. I rounded out the grip and back of the gun to be more cylindrical than blocky with soft select and adding in harsher bevels. I wanted the gun part meshes to be smooth while still maintaining a hard surface look, so that required a lot of edge support and creasing along various parts of the gun. I added in the small squares across the grip of the gun by creating a row and duplicating them with the transforms remembered with shift+D. This method made it really easy to get a whole bunch of squares fast. As for final details, I added small notches in the trigger, screw holes in the frame rather than the screws lying on top of the mesh, and again, a whole lot of beveling and supporting.
For renders I took them with the arnold render in maya, with an infinity wall backdrop and a 3 point lighting setup. I made sure the gun and bullet were flush with the floor with flattering light to highlight detail.
Monday, March 2, 2026
Hard Surface Modeling- Finalized
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