Monday, March 2, 2026

Hard Surface Modeling- Finalized




To finish off the high poly model of this gun I did a number things as I hadn't had much time last week. I rounded out the grip and back of the gun to be more cylindrical than blocky with soft select and adding in harsher bevels. I wanted the gun part meshes to be smooth while still maintaining a hard surface look, so that required a lot of edge support and creasing along various parts of the gun. I added in the small squares across the grip of the gun by creating a row and duplicating them with the transforms remembered with shift+D. This method made it really easy to get a whole bunch of squares fast. As for final details, I added small notches in the trigger, screw holes in the frame rather than the screws lying on top of the mesh, and again, a whole lot of beveling and supporting.

For renders I took them with the arnold render in maya, with an infinity wall backdrop and a 3 point lighting setup. I made sure the gun and bullet were flush with the floor with flattering light to highlight detail.

No comments:

Post a Comment

Environmental Art Techniques Part 01

I did my wood planks material via sculpting and wrap mode in Zbrush, and the other two using Substance Sampler. I turned images I took into ...