I have redone my texture bake several times to make sure it looks good. I am well aware of the position I'm in for how fast I have to get texturing done, but I will work very hard until it's done. Currently it is only at a base color pass stage.
Tuesday, July 28, 2026
Monday, July 27, 2026
Soliloquy of Stars Sprint 6 (Final)
For the last sprint, I was constantly going back and forth with my team to make sure everything was getting done, everyone was communicating, and did a lot of hands on work to make sure big, last minute issues were solved. Here are the things I did:
- moved a lot of our vfx in our main sequencer when the animation fps didn't match
- did a ton of troubleshooting and fixes over this weekend in engine
- delegated tasks, communicated a ton, and managed the best I could
- rendered multiple test renders to make sure everything was on the right track
- made the credits slides for our final product
- got together all of the necessary press kit items with Kase
- rendered out our final cut to pass along to Kate for final edits
Presentation link
Final Render link
Below is a screenshot of the final render stuff I submitted to our source folder in p4 (frames and credits). I will send the press kit items to Cheryl as it has personal contact information included from the whole team.
Monday, July 20, 2026
Darkrai Girl Week 6
I did a lot more retopology this week, and underestimated how long it would take since I couldn't use marvelous designer after editing the clothing in ZBrush. I paid careful mind to the face and body to make sure I was adhering to proper edgeflow and loops. I added a lot of geometry to the hair so that it would hold it's shape. This mesh probably isn't going to classify as game-ready anymore, but I want it too look good as well.
I've got so much on my plate with other classes, so I know in order to get this project done I'm going to have to be pulling some late nights this week. What's left to do is more retopology and texturing.
Wednesday, July 15, 2026
Soliloquy of Stars Sprint 5
Here is what I did this sprint:
- Final pass on the base island. The island is now retopo-ed so that it looks higher res than the super clunky version I had in before, and has been textured to look more like the surface of a moon. Set up a material for blending normals and hue adjustment. At first I tried getting tri-planar to work, but the tileable material that Substance Sampler made was stretched on default and therefore I couldn't use it.
- A lot of project management tasks to make sure everything was staying on track. A lot of talking, checking in with people, sending messages and following up. I made sure blockers were being addressed, and that everyone understood and could manage their tasks.
Click here for the link to the sprint 5 presentation.
Below is a picture of our environment in engine where you can see the updated base island I created.
Monday, July 13, 2026
Darkrai Girl Week 5
This week a gave a huge push on the sculpt to fully get it done. I backtracked a lot in order to fix the base anatomy issues of the prior 'final' sculpt. I'm glad I did because it looks a lot better. This week I fully finished the sculpt, and started on retopo.
Tuesday, July 7, 2026
Darkrai Girl Week 4
The sculpt is not entirely done, and still needs a full tertiary detail pass. I had to work hard to catch up after last week brought about some life issues, but I did a lot since then and will work hard to fully finish the sculpt next project.
Wednesday, July 1, 2026
Soliloquy of Stars Sprint 4
Here is what I did this sprint:
- Re-textured the base island. Still very simple colors but now has ORM values
- Meeting with leads to address concerns from prior sprint and decided upon scope changes. Set hard deadlines important pieces of the cinematic we needed to see progress on.
- Did 1 on 1 check ins with team members multiple times this sprint.
- Organized current sprint tasks and did my best to finalize sprint 5 tasks based on what is left and what else is being asked of us
- Made the sprint 4 presentation (link here: https://docs.google.com/presentation/d/1Ti1EpuQtFLfb05ZDLRKlvjl6yB8nMZgSe8_OFzxFlE4/edit?usp=sharing )
Darkrai Girl Week 7
I have redone my texture bake several times to make sure it looks good. I am well aware of the position I'm in for how fast I have to g...
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This project was a big undertaking and my first ever dive into marvelous designer. My goal was to create an outfit inspired by a skin the ch...
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This week I brought my high-res into Zbrush and worked on realistic texturing. Here are some close up pictures of the metal detail I worke...














