For this week I created the low poly blockouts of both characters for Telltale Heart. The base mesh is relatively the same for both for ease of rigging. For the blockout I wanted key features that would set the two of them apart, such as the killer's beanie and bandana vs. the old mans beard and hair.
Here are the meshes I retopo-ed in Maya using quad-draw. For the old man I figured it would be easier to key frame him hunched over when standing upright instead of modeling him as hunched in case something else needed to happen.




















