Thursday, October 23, 2025

Common Art Interactive Experience Week 1

For this week I created the low poly blockouts of both characters for Telltale Heart. The base mesh is relatively the same for both for ease of rigging. For the blockout I wanted key features that would set the two of them apart, such as the killer's beanie and bandana vs. the old mans beard and hair.

Here are the meshes I retopo-ed in Maya using quad-draw. For the old man I figured it would be easier to key frame him hunched over when standing upright instead of modeling him as hunched in case something else needed to happen.

Our team's style is spiderverse, so I gathered references of a character named Spider-Punk that will be very helpful in refining the young man (aka the killer).

Wednesday, October 22, 2025

1 on 1 Questions

 1. If you could project out past graduation, what is your overall career goal? 

My end goal would be an indie studio, but in order to get there I’ll work where I can to pay off loans and get experience. I’m open to simulation or theme parks if I cant get into video games right out the gate. As long as my team is reliable and communicates well I don’t care about our # of people.

2. If you could project out into starting your career, what sounds the most appealing to you? 

I want to be a character artist, but prop artist also sounds very appealing if I cant land a character artist job. I like doing stylized the most, but I think it’s important I practice my realism as most AAA companies nowadays lean toward realism. I want to do a few stylized things as well to prove I can match a given style well.

3. What are some of the top companies that you are interested in working for? 

My end goal is to work at an indie studio such as Digital Sun, Supergiant, Sandfall, etc. But before that an AAA studio like EA, Riot, Valve, etc. would make me happy.

Monday, October 6, 2025

Treasure Chest Week 3

Renders in UE5:




Hand-painting in Substance Painter: 


The humble infinity wall in UE5:


 


Common Art Interactive Experience Week 1

For this week I created the low poly blockouts of both characters for Telltale Heart. The base mesh is relatively the same for both for ease...