Monday, September 29, 2025

Week 6 Chest Sculpt

 I started off by fixing my previous block-out mesh in Maya after seeing other references and realizing I missed a bunch of geometry. My block-out still didn't look 100% accurate, but at this point I wanted to go into ZBrush and fix it there.

Here is a picture of my sculpt. I found it easiest to go piece by piece, checking the overall shape every once in a while. You can see some outer pieces within the inside of the chest. I should have made the body thicker, which I can go back and fix later.


I also decimated a low-poly version down to 16k (from 2.2 mil) to use later. For deadline's sake I am going to unwrap my block-out.

 I unwrapped the block-out as seen below.

Here is my chest in Substance Painter where I baked the maps. To be completely honest it didn't look great, but this is why I have the low-poly to later quad draw and retopo. I wanted to do that for this assignment, but no time. I wanted to prove that I know how to do it though.


 

Week 6 Retargetting Animation

 I created my two animations in Maya and grabbed a dancing animation and character from Mixamo. I had issues with re-targeting my ROM where I didnt set the chain properly but in the end got it figured out with help from classmates and Nitin.



 

Thursday, September 25, 2025

Week 5 Perspective

 Model of a syringe prop that would be in our Viktor & Frankenstein game. It is a syringe that would be used to administer the Elixir of Life to revive the un-dead.

I used Maya's AItoonshader for the materials and edited the background in Photoshop. I had to start over late at night because something had gotten messed up in the pipeline, but I know how it could be improved upon if I had more time.


Monday, September 22, 2025

Basic Rigging 9/23

The skeleton and weight painting part of the assignment went smoothly, but I ran into a few issues with my controllers I couldnt figure out how to fix. A few of them, such as the spine controllers, would move the body in massive amounts, not in a bad weight painting type way, but in a weird way I can't explain. I couldn't remember the exact process from class or what might have caused it. Other than that I had no issues. 



M2 Week 5 Chest Blockout


 


Thursday, September 18, 2025

Week 4 Use of Basic Lighting 9/19

 

I created Frankenstein in procreate using the feedback received from the last week. Mimicking the donkey-kong bonanza style in 2D was difficult, but I tried to narrow down defining elements to get as close as I could. Simple shapes, pseudo-cell shading and friendly colors all were incorporated to feel more nintendo.


 

Sunday, September 14, 2025

Blueprints 9/16

 Monster Rotation Blueprint:
I initially thought I was supposed to set this up in the monster's blueprint and after hours of troubleshooting I realized it was supposed to be in the level blueprint instead. If you enter the collision box, the monster starts spinning.


 Chest Glowing Blueprint:

I did this one first and added comment boxes before I crashed out super hard on making the monster move and forgot. When you enter the collision box the text "Press G" appears over the chest. When you do that the chest starts glowing.



 Here is proof of where the level is in perforce. I also set this HW level to be the default load in level when you open the project.


 

Monday, September 1, 2025

Modular Environment Pt.1 (9/1)

 

9/5 Edit: I redid the assignment as when I initially turned it in, the pieces were not properly snapping and the pivots got messed up on a lot of them. I fixed all the pieces, built a new structure, and lit the scene in a way I thought looked much nicer.
 









Common Art Interactive Experience Week 1

For this week I created the low poly blockouts of both characters for Telltale Heart. The base mesh is relatively the same for both for ease...