Monday, September 29, 2025

Week 6 Chest Sculpt

 I started off by fixing my previous block-out mesh in Maya after seeing other references and realizing I missed a bunch of geometry. My block-out still didn't look 100% accurate, but at this point I wanted to go into ZBrush and fix it there.

Here is a picture of my sculpt. I found it easiest to go piece by piece, checking the overall shape every once in a while. You can see some outer pieces within the inside of the chest. I should have made the body thicker, which I can go back and fix later.


I also decimated a low-poly version down to 16k (from 2.2 mil) to use later. For deadline's sake I am going to unwrap my block-out.

 I unwrapped the block-out as seen below.

Here is my chest in Substance Painter where I baked the maps. To be completely honest it didn't look great, but this is why I have the low-poly to later quad draw and retopo. I wanted to do that for this assignment, but no time. I wanted to prove that I know how to do it though.


 

Week 6 Retargetting Animation

 I created my two animations in Maya and grabbed a dancing animation and character from Mixamo. I had issues with re-targeting my ROM where I didnt set the chain properly but in the end got it figured out with help from classmates and Nitin.



 

Thursday, September 18, 2025

Week 4 Use of Basic Lighting 9/19

 

I created Frankenstein in procreate using the feedback received from the last week. Mimicking the donkey-kong bonanza style in 2D was difficult, but I tried to narrow down defining elements to get as close as I could. Simple shapes, pseudo-cell shading and friendly colors all were incorporated to feel more nintendo.


 

Monday, September 1, 2025

Modular Environment Pt.1 (9/1)

 

9/5 Edit: I redid the assignment as when I initially turned it in, the pieces were not properly snapping and the pivots got messed up on a lot of them. I fixed all the pieces, built a new structure, and lit the scene in a way I thought looked much nicer.
 









Environmental Art Techniques Part 01

I did my wood planks material via sculpting and wrap mode in Zbrush, and the other two using Substance Sampler. I turned images I took into ...