I started off by fixing my previous block-out mesh in Maya after seeing other references and realizing I missed a bunch of geometry. My block-out still didn't look 100% accurate, but at this point I wanted to go into ZBrush and fix it there.
Here is a picture of my sculpt. I found it easiest to go piece by piece, checking the overall shape every once in a while. You can see some outer pieces within the inside of the chest. I should have made the body thicker, which I can go back and fix later.I also decimated a low-poly version down to 16k (from 2.2 mil) to use later. For deadline's sake I am going to unwrap my block-out.
I unwrapped the block-out as seen below.Here is my chest in Substance Painter where I baked the maps. To be completely honest it didn't look great, but this is why I have the low-poly to later quad draw and retopo. I wanted to do that for this assignment, but no time. I wanted to prove that I know how to do it though.





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