The first thing I did this week was fix the shape of the eyes. I never knew that the most effective way to create eyes is from a smoothed cube, and so I went back to my retopology to fix every eye and meticulously line them up to where they needed to go so the bake wouldn't implode. I created an internal sphere for the eye as well so I could do cool texturing things.
In substance painter I worked on the eyes first, painting in the iris detail as well as soft, emissive gradients. The cornea of the eye I kept mostly opaque but added a bit of cloudy, transparent noise to give it some texture. Below are my layers for the inner eye as well as a close up picture.
For the rest of alien dog (on a separate material from the eyes) I started by layering in a lot of gradients. I worked primary to tertiary for textures, making sure the base of the skin, teeth, and claws all fit the look I needed before proceeding to more detail like the gums, around the eyes and ears, and skin spots. I had a lot of layers just to get the colors I wanted, as seen below. For context, I've been calling this alien dog Hot Dog.
I exported the textures and set up my scene in unreal. I messed with some post processing and grabbed a kitchen scene, trash can, and trash bag from the FIEA fab store. I had a good chuckle setting up the joke scene below. POV: Your dog gets into your kitchen trash and stares at you like they didn't do anything wrong.








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