To start, I massively lowered the polycount of my blockout by turning the rings into square shaped rings instead of circular. I cleaned up a bit of geometry and brought the entire blockout to just under 8k polys. I then UV unwrapped it for later.
I then started adding supporting geometry to my cannon for my high-res smoothed version I will bring into Zbrush.
After smoothing the mesh I brought it into Zbrush to check everything looked okay and to prepare to sculpt.



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