Thursday, November 6, 2025

Common Art Interactive Experience Week 3

 This week I fixed topology errors in my old character meshes, sculpted high res models in ZBrush, and baked the high poly onto the low poly in substance painter to prepare to texture next week. All my new work for this week is visible in our level.


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Environmental Art Techniques Part 01

I did my wood planks material via sculpting and wrap mode in Zbrush, and the other two using Substance Sampler. I turned images I took into ...