Thursday, November 6, 2025

Common Art Interactive Experience Week 3

 This week I fixed topology errors in my old character meshes, sculpted high res models in ZBrush, and baked the high poly onto the low poly in substance painter to prepare to texture next week. All my new work for this week is visible in our level.


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Soliloquy of Stars Sprint 3

 For this sprint I have been checking in with everyone over discord and during class to try and make sure things are on track, made the spri...