Thursday, November 6, 2025

Common Art Interactive Experience Week 3

 This week I fixed topology errors in my old character meshes, sculpted high res models in ZBrush, and baked the high poly onto the low poly in substance painter to prepare to texture next week. All my new work for this week is visible in our level.


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Industry Review 2- Canon

   The canon was a several months long project that I was able to go back and adjust before industry review. I started out with a blockout i...