This week I fixed topology errors in my old character meshes, sculpted high res models in ZBrush, and baked the high poly onto the low poly in substance painter to prepare to texture next week. All my new work for this week is visible in our level.
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Industry Review 2- Canon
The canon was a several months long project that I was able to go back and adjust before industry review. I started out with a blockout i...
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Monster Rotation Blueprint: I initially thought I was supposed to set this up in the monster's blueprint and after hours of troubleshoo...
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This week I brought my high-res into Zbrush and worked on realistic texturing. Here are some close up pictures of the metal detail I worke...



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