This week I fixed topology errors in my old character meshes, sculpted high res models in ZBrush, and baked the high poly onto the low poly in substance painter to prepare to texture next week. All my new work for this week is visible in our level.
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Soliloquy of Stars Sprint 3
For this sprint I have been checking in with everyone over discord and during class to try and make sure things are on track, made the spri...
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This project was a big undertaking and my first ever dive into marvelous designer. My goal was to create an outfit inspired by a skin the ch...
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This week I brought my high-res into Zbrush and worked on realistic texturing. Here are some close up pictures of the metal detail I worke...



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