The first thing I did this week was work to apply the given feedback from last week. My biggest critique is that I'm too soft-handed, so this week I went back to the metal portions of the cannon and added more noisy texture. During this step, as well as later when sculpting the wood, I did my best to carve harder into my model to make the textures more visible.
After I felt the metal portions looked less subtle-y metal, I started on the wood. I used the clay tubes and dam standard brushes to carve the wood grain, and then the spiral brush to add knots. If I thought the wood grain looked to straight or boring I used the orbs pinch brush to thin some of the lines or make then a bit uneven. I then went over each wooden piece with a trim smooth brush to flatten out the drastic carvings. The morph target tool was very helpful for when one object had a metal trim that I had accidentally gone over when creating the wood.
Before I began I pulled some texture references (seen below), and tried to match my model display for this week like the original reference using Photoshop (seen above).





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