Thursday, November 13, 2025

Common Art Week 4

 


This week I worked on texturing characters to match the Spider-verse aesthetic. One of the project's tech artist created screen-tone and line shaders, so my job was to make sure the textures on the characters are enhanced without them.

To do this I first gathered references of Spider-verse characters. The shading on the characters is noticeably softer than on objects, but they do occasionally have funky brush strokes that I tried to incorporate into the clothes on the characters. I used a rake brush and a dots brush to do this, and some hand-painted layers for shade and light to pop the contrast certain areas.

 All of the textures on both characters are baked onto the low-poly meshes in Substance Painter, and applied to one material each in engine. I set up the materials myself, and added a multiply to the base colors as our scene is inherently very dim. Below are some references I looked at for Spider-verse characters.


 


 

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