Tuesday, February 24, 2026

Hard Surface Modeling- High Res 3/4 Done




This week I added in some secondary detail and used booleans to cut out shapes I need. I also edited the edges of most of the gun with the crease tool or beveling to take it farther from a primitive blockout. I know I didn't get as far as I should have for this assignment, but I know the steps I need to take to see it all the way through. 

No comments:

Post a Comment

Environmental Art Techniques Part 01

I did my wood planks material via sculpting and wrap mode in Zbrush, and the other two using Substance Sampler. I turned images I took into ...