For this week's assignment I went back and added 3D geometry to my trimsheet textures (as seen along the walls of the room) and created a material for vertex painting on the wood tiled floor. You can see the dirt filling into the cracks of the wood first, and then where I painted it in with splotches as well.
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Darkrai Girl Week 7
I have redone my texture bake several times to make sure it looks good. I am well aware of the position I'm in for how fast I have to g...
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This project was a big undertaking and my first ever dive into marvelous designer. My goal was to create an outfit inspired by a skin the ch...
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This week I brought my high-res into Zbrush and worked on realistic texturing. Here are some close up pictures of the metal detail I worke...
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Above are the final renders and show off images of my komodo dragon- one from substance painter and the other in unreal engine. The textures...




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