This week I proportion matched to the main reference image and blocked out all the big forms, then rearranged the character in an A-pose. It look a bit of time to do this, but I really want to have a rigged/animated character in my portfolio so I believe it was worth the time.
Subscribe to:
Post Comments (Atom)
Darkrai Girl Week 7
I have redone my texture bake several times to make sure it looks good. I am well aware of the position I'm in for how fast I have to g...
-
This project was a big undertaking and my first ever dive into marvelous designer. My goal was to create an outfit inspired by a skin the ch...
-
This week I brought my high-res into Zbrush and worked on realistic texturing. Here are some close up pictures of the metal detail I worke...
-
Above are the final renders and show off images of my komodo dragon- one from substance painter and the other in unreal engine. The textures...



No comments:
Post a Comment