Thursday, October 30, 2025

Common Art Interactive Experience Week 2

 I added detail to each mesh and UV unwrapped both of them. I created basic materials for base color.



 

 

Tuesday, October 28, 2025

Cannon Week 2

 To start, I massively lowered the polycount of my blockout  by turning the rings into square shaped rings instead of circular. I cleaned up a bit of geometry and brought the entire blockout to just under 8k polys. I then UV unwrapped it for later.


 I then started adding supporting geometry to my cannon for my high-res smoothed version I will bring into Zbrush.


 After smoothing the mesh I brought it into Zbrush to check everything looked okay and to prepare to sculpt.


 

Thursday, October 23, 2025

Common Art Interactive Experience Week 1

For this week I created the low poly blockouts of both characters for Telltale Heart. The base mesh is relatively the same for both for ease of rigging. For the blockout I wanted key features that would set the two of them apart, such as the killer's beanie and bandana vs. the old mans beard and hair.

Here are the meshes I retopo-ed in Maya using quad-draw. For the old man I figured it would be easier to key frame him hunched over when standing upright instead of modeling him as hunched in case something else needed to happen.

Our team's style is spiderverse, so I gathered references of a character named Spider-Punk that will be very helpful in refining the young man (aka the killer).

Wednesday, October 22, 2025

1 on 1 Questions

I am an aspiring 3D Character and Prop Artist with a strong interest in working at AAA studios as well as indie. My top 3 companies are Respawn, Riot, and [insert indie studio]. 

1. If you could project out past graduation, what is your overall career goal? 

 
My career goal is to work in AAA or a stable indie studio, ultimately leading the artistic direction of a game. I’m flexible early on—open to related industries like simulation, theme parks, or collectibles—to gain experience and pay off loans. Long term, I want to combine leadership and art direction to help tell meaningful stories that resonate with people.

2. If you could project out into starting your career, what sounds the most appealing to you? 

I’m most interested in starting my career as a character artist, with prop art as a strong alternative. I prefer stylized work but am committed to practicing realism to stay competitive, especially for AAA studios. I want to show versatility in matching different styles to appeal to both AAA and indie teams. My ideal start would be a AAA role that helps me gain experience and pay off loans.

3. What are some of the top companies that you are interested in working for? 

Indie studios such as Digital Sun, Supergiant, Sandfall, Hopoo Games, and Sloclap. I also want to work at an AAA studio like EA, Riot, Respawn, or Capcom.

Monday, October 6, 2025

Treasure Chest Week 3

Renders in UE5:




Hand-painting in Substance Painter: 


The humble infinity wall in UE5:


 


Organic Sculpt- Alien Dog Week 2

This week for completing my secondary and tertiary detail I focused on the front facing view of the alien dog as that is the one the origina...