Wednesday, April 8, 2026

Research Project Plan for Summer


https://www.artstation.com/artwork/bl84Wg

 This is a project I've had my eye on for a while, and for the summer I'd like to create a game-ready character based on her design. I want to mirror the style/painted texture, while also pushing myself to learn stylized anatomy, hair, and more accessories. 

I watched the JHill video about learning character modeling in a year, and while I only really have one semester he had a lot of good advice. Small projects that still supplement your bigger project are bricks, and the big project is the pillar.

Bricks: Clothing practice, ANATOMY PRACTICE, accessories, stylized texturing.

In progress: deep-diving into UVs with guy from industry 

 

Schedule:

Summer semester starts May 13th

May 

Bricks: Female anatomy sculpting practice- stylized. Practice laying out hair in zbrush. Practice clothing sculpting.

Pillars: Have the main project base figure fully sculpted with base layer of clothing done.

June

Bricks: Clothing and accessories practice. Learn ZModeler better. Learn about human retopology. Learn about UV best practices for humans.

Pillars: Have project fully retopologized and UVed. First bake looks perfect.

July

Bricks: Learn about painting on normal maps. Big on learning stylized texturing for clothing and skin.

Pillars: Fully texture model, have great renders/showoff. There is less work this month intentionally to account for any delays.

Finished by late July 

Classes End August 1st 

 

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