https://www.artstation.com/artwork/bl84Wg
This is a project I've had my eye on for a while, and for the summer I'd like to create a game-ready character based on her design. I want to mirror the style/painted texture, while also pushing myself to learn stylized anatomy, hair, and more accessories.
I watched the JHill video about learning character modeling in a year, and while I only really have one semester he had a lot of good advice. Small projects that still supplement your bigger project are bricks, and the big project is the pillar.
Bricks: Clothing practice, ANATOMY PRACTICE, accessories, stylized texturing.
In progress: deep-diving into UVs with guy from industry
Schedule:
Summer semester starts May 13th
May
Bricks: Female anatomy sculpting practice- stylized. Practice laying out hair in zbrush. Practice clothing sculpting.
Pillars: Have the main project base figure fully sculpted with base layer of clothing done.
June
Bricks: Clothing and accessories practice. Learn ZModeler better. Learn about human retopology. Learn about UV best practices for humans.
Pillars: Have project fully retopologized and UVed. First bake looks perfect.
July
Bricks: Learn about painting on normal maps. Big on learning stylized texturing for clothing and skin.
Pillars: Fully texture model, have great renders/showoff. There is less work this month intentionally to account for any delays.
Finished by late July
Classes End August 1st

No comments:
Post a Comment