Monday, March 30, 2026

Environmental Art Techniques Part 03





For this week's assignment I went back and added 3D geometry to my trimsheet textures (as seen along the walls of the room) and created a material for vertex painting on the wood tiled floor. You can see the dirt filling into the cracks of the wood first, and then where I painted it in with splotches as well.

Tuesday, March 17, 2026

Environmental Art Techniques Part 01




I did my wood planks material via sculpting and wrap mode in Zbrush, and the other two using Substance Sampler. I turned images I took into tileable materials and then edited them to look more stylized within Substance Painter. I also did a primitive blockout of my scene in Maya. 


 

Monday, March 2, 2026

Hard Surface Modeling- Finalized




To finish off the high poly model of this gun I did a number things as I hadn't had much time last week. I rounded out the grip and back of the gun to be more cylindrical than blocky with soft select and adding in harsher bevels. I wanted the gun part meshes to be smooth while still maintaining a hard surface look, so that required a lot of edge support and creasing along various parts of the gun. I added in the small squares across the grip of the gun by creating a row and duplicating them with the transforms remembered with shift+D. This method made it really easy to get a whole bunch of squares fast. As for final details, I added small notches in the trigger, screw holes in the frame rather than the screws lying on top of the mesh, and again, a whole lot of beveling and supporting.

For renders I took them with the arnold render in maya, with an infinity wall backdrop and a 3 point lighting setup. I made sure the gun and bullet were flush with the floor with flattering light to highlight detail.

Wednesday, February 25, 2026

Lighting Workshop #3





The first thing I did after opening the saigon office scene was delete the existing lights and camera actors to start fresh. I gathered references and took note of assets in the office might make a cool setup, and then set up three camera actors and a post process volume. I wanted to go with a theme of being watched and I kept that in mind while setting up my cameras.


 

Tuesday, February 24, 2026

Artist Influences

 These two boards represent art and works that inspire me, not just personally but in my career and goals as well. The first board are three images I hold dear to myself as an artist, either through what I want my art to look like or elements that I enjoy I'd like to replicate the themes of. The second board is a broader scope of inspiring and influential art.



Hard Surface Modeling- High Res 3/4 Done




This week I added in some secondary detail and used booleans to cut out shapes I need. I also edited the edges of most of the gun with the crease tool or beveling to take it farther from a primitive blockout. I know I didn't get as far as I should have for this assignment, but I know the steps I need to take to see it all the way through. 

Darkrai Girl Week 7

 I have redone my texture bake several times to make sure it looks good. I am well aware of the position I'm in for how fast I have to g...